Companion Skills

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 Type Combat Stat

Companion Skills in The Outer Worlds is a Combat Stat. Combat Stats are passives, stats, objects or abilities that affect how the player interacts with the world.

 

Companion Skills Information:

  • Companions in The Outer Worlds add one quarter of their adjusted Skill values to yours (rounded down). Additionally, if you have 60 Skill Point into Inspiration this number will be doubled to half their adjusted skill value. If you bring two companions that share the same Skills you will gain boosts from both of them, allowing you to get some Skills very very high.

    Companion Skills Max Level Skill Value 1 Max Level Skill Value 2 Max Level Skill Value 3
    Parvati Persuade 74 Lockpick 84 Engineering 88
    Felix Persuade 81 Lockpick 80 Sneak 77
    Vicar Max Intimidate 77 Hack 81 Science 81
    SAM Intimidate 89 Hack 80 Science 80
    Nyoka Lie 74 Medical 77 Sneak 86
    Ellie Lie 74 Medical 84 Engineering 77

     

 

 

 

Notes and Tips:

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Combat Stats
Armor Management  ♦  Awareness  ♦  Basic Movement  ♦  Character Respecification  ♦  Charge-up Weapons  ♦  Combat Dialog Abilities  ♦  Companion Abilities  ♦  Companion Down  ♦  Companion Movement Commands  ♦  Companion Wants to Talk  ♦  Cover  ♦  Criminal Activites  ♦  Critical Hits  ♦  Damage Types  ♦  Destructible Hazards  ♦  Dialog Skill Checks  ♦  Dodging  ♦  Emergency Medical Inhaler  ♦  Encumbered  ♦  Falling Damage  ♦  Fast Travel  ♦  Focus Fire  ♦  Grazes  ♦  Hacking and Lockpicking  ♦  Hunger  ♦  ID Cartridge  ♦  Item Broken  ♦  Item Degradation  ♦  Item Repair  ♦  Jumping  ♦  Leap Dodge  ♦  Leveling Up  ♦  Looting  ♦  Melee Attacks and Blocking  ♦  Melee Power Attacks  ♦  Merchant Skill  ♦  N-Ray Damage  ♦  N-ray Weapons  ♦  Objective Markers  ♦  Perfect Blocks  ♦  Pristine Items  ♦  Quest Dependencies  ♦  Quest Screen  ♦  Quest Tracking  ♦  Quick Melee  ♦  Resting  ♦  Restricted Stock  ♦  Sleep Deprivation  ♦  Sneak Attack  ♦  Special Weapon Effects  ♦  Sprinting  ♦  Tactical Time Dilation  ♦  The Companion Ledger  ♦  Thirst  ♦  Time Dilation Scanner  ♦  Tinkering  ♦  TTD Location Hits  ♦  Weakspots and Headshots  ♦  Weapon Holstering  ♦  Weapon Management  ♦  Weapon Switching



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    • Anonymous

      Companions also seem to have some values in every skill, the player just can't see them. You can tell because plasma and shock weapons will have different damage or DPS on different companion characters, which means they have different values of science giving them different buffs.

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