Employee Benefits |
|
---|---|
Company | Auntie Cleo |
DPS | 134 |
Skill | Handguns |
Damage | 67 |
Magazine Size | 50 (Energy) |
Special Effects | - |
Modifications | - |
Weight | 2.00 |
Sell Value | 2,094 |
Employee Benefits is a Science Weapon in The Outer Worlds. Weapons are used to deal damage to Enemies. Each weapon has different attack values such as: damage, rate of fire, reload time, etc making them more or less useful depending on the situation.
This experimental device was created to keep employees on their feet, regardless of how much pain or exhaustion they may be experiencing. As all good workers know, "unconsciousness" is just another word for "wage theft."
Auntie Cleo Employee Benefits This weapon slowly heals whoever is targeted by its beam. The amount healed increases with the wielder's Science skill. Using the weapon on a downed companion will eventually revive them, but a body can only take so much punishment, so a recently revived companion cannot be revived again.
Employee Benefits Information
The following table displays additional information about the weapon capabilities:
Type | Value | Type | Value |
---|---|---|---|
Ammo Type | Energy | Magazine Size | 50 (Energy) |
Skill | Handguns | Effective Range | 20m |
Damage Type | Plasma | Max Range | 200m |
Damage | 67 | Recoil | 0º |
DPM | 7,595 | Aim Spread Reduction | 0º |
DPS | 134 | Sway | 1º |
RPM | 113.21 | Spread | 0º |
Rate of Fire | 2 Shots/s | Noise Range | 5m |
Equip Time | 0.5s | AoE Radius | 0m |
Reload Time | 2s | Max Charge Time | 0s |
Crit Chance | 0% | Ammo Per Shot | 10 |
Crit Damage | 100% | Special Effects | - |
Post Armor Multiplier | 100% | Condition (MAX) | 2,500/2,500 |
Employee Benefits Mods:
The Following Mods can be equipped in this weapon:
- This weapon does not allow Mods
Where to Find & Location
- Can be acquired by completing the Main Quest The Man in High Orbit.
- Can be pickpocketed from Clarence Mostly during the Main Quest “The Man in High Orbit”.
Employee Benefits Notes
- Only available with Peril on Gorgon DLC
- Anonymous
and it's a healing gun - you can heal your companions with it by shooting them
It apparently cannot be Tinkered upon? It doesn't show up in the Tinker menu on Workbenches at all. So it's always stuck at level 29.
i want kill gun. this bad.
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