Plasma Carbine

tl_plasmacarbine-weapon-outer-worlds-wiki-guide
Company T&L
DPS  156
Item Lvl 13
Skill Long Guns
Damage 62 - 94
Magazine Size 30 (Energy)
Special Effects Stagger
Modifications Magazine
Sight
Weight 3.00
Sell Value 66

Plasma Carbine is a Long Gun in The Outer Worlds. Weapons are used to deal damage to Enemies. Each weapon has different attack values such as: damage, rate of fire, reload time, etc making them more or less useful depending on the situation.

 

A reasonably fast-firing, medium-sized, charge-up energy weapon, firing bolts of super-heated plasma which explode on impact.

 

Plasma Carbine Information

The following table displays additional information about the weapon capabilities:

Type Value Type Value
Ammo Type Energy Magazine Size 30(Energy)
Skill Long Guns Effective Range 25m
Damage Type Plasma Max Range 200m
Damage 62 - 94 Recoil 1.427º
DPM 8,308 Aim Spread Reduction
DPS 156 Sway
RPM 106.51 Spread 0.2º
Rate of Fire 4 Shots/s Noise Range 20m
Equip Time 0.75s AoE Radius 1m
Reload Time 2.4s Max Charge Time 0.5s
Crit Chance 20% Ammo Per Shot 1
Crit Damage 130% Special Effects Stagger
Post Armor Multiplier 100% Condition (MAX) 5,000

 

Plasma Carbine Mods:

The Following Mods can be equipped in this weapon:

  • Magazine
  • Sight

 

Where to Find & Location

 

Plasma Carbine Notes

  • Note 1
  • Note 2

 

Long Guns
Agony  ♦  Anti-Manti Ray  ♦  Assault Rifle  ♦  Assault Rifle Ultra  ♦  Burnout  ♦  Bursty  ♦  Dead-Eye Assault Rifle  ♦  Dead-Eye Assault Rifle II  ♦  Discharge  ♦  Equilibrium  ♦  Euthanasia Kit  ♦  Frigidariator  ♦  Hunting Rifle  ♦  Hunting Rifle Ultra  ♦  Iconoclast Assault Rifle  ♦  Infested Flechette Gun  ♦  Light Assault Rifle  ♦  Light Assault Rifle Mk 2  ♦  Medal of Honor  ♦  Mind Control Ray  ♦  Most Dangerous Game  ♦  Nova Burst  ♦  Pauper Popper  ♦  Peacekeeper  ♦  Phin's Phorce  ♦  Pink Slip  ♦  Plasma Carbine Ultra  ♦  Plasma Rifle  ♦  Plasma Rifle 2.0  ♦  Sawed-Off Shotgun  ♦  Sawed-Off Shotgun Mk 2  ♦  Short Circuit  ♦  Spectrum Gatling  ♦  Sprat Wurst  ♦  Sublight Sniper Rifle  ♦  Tactical Shotgun  ♦  Tactical Shotgun II  ♦  The Pen  ♦  Thunder

 




Tired of anon posting? Register!
    • Anonymous

      Comparing the Plasma Carbine to the Plasma Rifle:

      The Plasma Carbine does higher damage with uncharged shots. However, any standard automatic rifle - the T&L Automatic Rifle or the Spacer's Choice Light Assault RIfle - modded with a Mag-2-Power mod will deal far more plasma damage overall, even taking armor into account. A Dead-Eye with the same mod will deal much more per-bullet damage. All of these options also have MUCH faster projectiles so you can reliably land shots with them at long range, which the Carbine will struggle to do.

      The Plasma Rifle does higher damage with charged shots. However, if you plan to use charged shots, you're much better off with a Plasma Launcher heavy weapon. It's harder to aim, but hits like a truck and should be available at level 10.

      Basically, the only reason to choose EITHER of these weapons is if you want the flexibility of both charged and uncharged shots. Given this, I'd recommend the Rifle over the Carbine because it'll deal more AoE damage and you will probably have another automatic or simi auto weapon as your main gun, preferably modded for Corrosive damage, which is overall better than Plasma anyway.

    Load more
    ⇈ ⇈