Plasma Carbine is a Long Gun in The Outer Worlds. Weapons are used to deal damage to Enemies. Each weapon has different attack values such as: damage, rate of fire, reload time, etc making them more or less useful depending on the situation.
A reasonably fast-firing, medium-sized, charge-up energy weapon, firing bolts of super-heated plasma which explode on impact.
Plasma Carbine Information
The following table displays additional information about the weapon capabilities:
Type | Value | Type | Value |
---|---|---|---|
Ammo Type | Energy | Magazine Size | 30(Energy) |
Skill | Long Guns | Effective Range | 25m |
Damage Type | Plasma | Max Range | 200m |
Damage | 62 - 94 | Recoil | 1.427º |
DPM | 8,308 | Aim Spread Reduction | 2º |
DPS | 156 | Sway | 1º |
RPM | 106.51 | Spread | 0.2º |
Rate of Fire | 4 Shots/s | Noise Range | 20m |
Equip Time | 0.75s | AoE Radius | 1m |
Reload Time | 2.4s | Max Charge Time | 0.5s |
Crit Chance | 20% | Ammo Per Shot | 1 |
Crit Damage | 130% | Special Effects | Stagger |
Post Armor Multiplier | 100% | Condition (MAX) | 5,000 |
Plasma Carbine Mods:
The Following Mods can be equipped in this weapon:
- Magazine
- Sight
Where to Find & Location
- On a bed in the open building in the Bayside Terrace Ruins in the Monarch Wilderness.
- Location 2
Plasma Carbine Notes
- Note 1
- Note 2
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Comparing the Plasma Carbine to the Plasma Rifle:
The Plasma Carbine does higher damage with uncharged shots. However, any standard automatic rifle - the T&L Automatic Rifle or the Spacer's Choice Light Assault RIfle - modded with a Mag-2-Power mod will deal far more plasma damage overall, even taking armor into account. A Dead-Eye with the same mod will deal much more per-bullet damage. All of these options also have MUCH faster projectiles so you can reliably land shots with them at long range, which the Carbine will struggle to do.
The Plasma Rifle does higher damage with charged shots. However, if you plan to use charged shots, you're much better off with a Plasma Launcher heavy weapon. It's harder to aim, but hits like a truck and should be available at level 10.
Basically, the only reason to choose EITHER of these weapons is if you want the flexibility of both charged and uncharged shots. Given this, I'd recommend the Rifle over the Carbine because it'll deal more AoE damage and you will probably have another automatic or simi auto weapon as your main gun, preferably modded for Corrosive damage, which is overall better than Plasma anyway.
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