Science Weapon Effects
|Max Rank:||100 (Base Game)
150 (Only available whit Peril on Gorgon DLC)
Science in The Outer Worlds is a specialized skill found under the Core Skills: Tech. Skills are abilities that provide both passive and active bonuses to the player that heavily affects their gameplay in combat and interactions with NPCs and Companions that affects the player's reputation.
- Tech Skill
- The Science skill increases the damage of Plasma and Shock damage weapons. Science also improves the special effects of Science Weapons. Higher Science skill unlocks the ability to Tinker any weapon or armor in the Workbench, increasing their power.
Ways to Increase Science
Builds That Use Science
Science Base Skill Unlocks
|Science Rank||Unlocks||Content Required|
|20 - NOVICE||Tinker: Improve your weapons and armor in the Workbench||Base Game|
|40 - COMPETENT||Tinkering Cost: -50%||Base Game|
|60 - ADEPT||N-ray Damage: +25%
Corrosion Damage: +25%
|80 - EXPERT||Tinkering cost for Science Weapons is capped||Base Game|
|100 - MASTER||Further Reduce Tinkering Cost to -90%||Base Game|
|150 - VIRTUOSO||Crit Chance and Sway of Science Weapons are determined by Science skill, if higher.||Peril on Gorgon|
Science Notes and Trivia
- Points are first placed into the core skill (e.g. Melee) of the specialized skill (e.g. 1-Handed Melee) which improves all of the specialized skills in that group up to Rank 50.
- Once it reaches Rank 50, skill points can be directly added to the specialized skill to increase the effect up to Rank 100/ 150 (Only available whit Peril on Gorgon DLC).
- Some armor, consumables and status effects can temporarily raise and lower the effects of your skills.