Soft Speaker |
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Company | Spacer's Choice |
DPS | 193 |
Item Lvl | 18 |
Skill | 2-Handed Melee |
Damage | 184 |
Special Effects | Knockdown |
Modifications | Soft Speaker |
Weight | 3.00 |
Sell Value | 406 |
Soft Speaker is a Unique Weapon in The Outer Worlds. Weapons are used to deal damage to Enemies. Each weapon has different attack values such as: damage, swing rate, etc making them more or less useful depending on the situation.
The Soft Speaker staff comes with a special sound-absorbing grip material that makes fighting quieter and your presence more intimidating.
Soft Speaker Information
The following table displays additional information about the weapon capabilities:
Type | Value | Type | Value |
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Skill | 2-Handed Melee | Equip Time | 1s |
Damage Type | Physical | Crit Chance | 20% |
Damage | 184 | Crit Damage | 160% |
DPM | 11,596 | Noise Range | 0.5m |
DPS | 193 | Special Effect | Knockdown |
Swing Rate | 1.053 attack/s | Condition (Max) | 2,5000 |
Soft Speaker Mods:
The Following Mods can be equipped in this weapon:
- Soft Speaker: Firing Noise -90%, Intimidate +10
Where to Find & Location
- Acquired by successfully completing the quest Canid's Cradle
Soft Speaker Notes
- "Soft Speaker" is a reference to former US President Theodore Roosevelt's foreign policy of "speak softly and carry a big stick; you will go far."
- This is the only weapon to offer a skill bonus.
- Despite this Skill bonus, it does not benefit from the Armor Master Perk, and it's Intimidate bonus always remains at a flat +10 value.
- Anonymous
Does the firing noise and intimidation status affect last only when it is equipped or if it is in the four weapon inventory?
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Far as I can tell, this is the only weapon that actively boosts a skill when equipped. Might as well bring it everywhere and swap to it whenever you want to make an intimidation check. Only works when it's your actively equipped weapon, though.
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