Special Weapon Effects

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 Type Combat Stat

Special Weapon Effects in The Outer Worlds is a Combat Stat. Combat Stats are passives, stats, objects or abilities that affect how the player interacts with the world.

 

Special Weapon Effects Information:

  • Some Weapons can apply special effects to enemies which are listed within the weapon's tooltip.
  • Most weapon special effects are applied by using Tactical Time Dilation Location Hits while rare weapons have a chance to apply the effect in regular use.
  • You can check "Special Effects" on Weapons to check what kind of effect will be applied.
  • Weapon Special Effects:
    • Bleed – Deals damage over time and reduces Body attributes. Does not apply to Automechanicals.
    • Burn – Deals damage over time.
    • Execute – Has a small chance of eliminating the target. Thanks to the user “PuffyThePenguin” for the tip.
    • Knockback – Knocks the target to the ground, making them unable to take any action for a short time.
    • Knockout – Knocks the target to the ground, rendering them unconscious for a few seconds.
    • Stagger  – Pushes the target back a short distance, reducing Melee, Ranged, and Defence Skills, and increases the amount of Physical Damage received.
    • Stun – Unable to attack for a short time.
    • Weaken - Lowers all Skills a moderate amount and target takes increased Plasma, Shock, Corrosion, and N-ray damage.

 

 

 

Notes and Tips:

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Combat Stats
Armor Management  ♦  Awareness  ♦  Basic Movement  ♦  Character Respecification  ♦  Charge-up Weapons  ♦  Combat Dialog Abilities  ♦  Companion Abilities  ♦  Companion Down  ♦  Companion Movement Commands  ♦  Companion Skills  ♦  Companion Wants to Talk  ♦  Cover  ♦  Criminal Activites  ♦  Critical Hits  ♦  Damage Types  ♦  Destructible Hazards  ♦  Dialog Skill Checks  ♦  Dodging  ♦  Emergency Medical Inhaler  ♦  Encumbered  ♦  Falling Damage  ♦  Fast Travel  ♦  Focus Fire  ♦  Grazes  ♦  Hacking and Lockpicking  ♦  Hunger  ♦  ID Cartridge  ♦  Item Broken  ♦  Item Degradation  ♦  Item Repair  ♦  Jumping  ♦  Leap Dodge  ♦  Leveling Up  ♦  Looting  ♦  Melee Attacks and Blocking  ♦  Melee Power Attacks  ♦  Merchant Skill  ♦  N-Ray Damage  ♦  N-ray Weapons  ♦  Objective Markers  ♦  Perfect Blocks  ♦  Pristine Items  ♦  Quest Dependencies  ♦  Quest Screen  ♦  Quest Tracking  ♦  Quick Melee  ♦  Resting  ♦  Restricted Stock  ♦  Sleep Deprivation  ♦  Sneak Attack  ♦  Sprinting  ♦  Tactical Time Dilation  ♦  The Companion Ledger  ♦  Thirst  ♦  Time Dilation Scanner  ♦  Tinkering  ♦  TTD Location Hits  ♦  Weakspots and Headshots  ♦  Weapon Holstering  ♦  Weapon Management  ♦  Weapon Switching



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