Sprinting |
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Type | Combat Stat |
Sprinting in The Outer Worlds is a Combat Stat. Combat Stats are passives, stats, objects or abilities that affect how the player interacts with the world.
Sprinting Information:
- Sprinting is used to make your character run instead of walk.
- You can check the "Controls" section to learn more about key-bindings.
Notes and Tips:
- ???
- ???
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**Some notes on movement speed and modifiers based on tests I've done.**
**TLDR at the bottom!**
*(most final numbers will be rounded to 1dp for simplicity.*
*imprecise percentages from testing will be rounded to the nearest multiple of 5, due to the in-game displayed percentages also always doing so).*
Base sprint speed = **7.2 m/s**
(Meters Per Second)
*Base walk speed seems to be 45% slower.
So;
**walk speed ≈ 3.9 m/s**
*The menu incorrectly indicates that Encumbered reduces sprint speed by 35%.
However you cannot sprint while encumbered. Repeated tests show that in reality your walk speed is reduced by around 55%.
So;
**Encumbered walk speed ≈ 1.8 m/s**
**TTD slows movement speed down by ≈ 70%.**
Substantial fall damage decreases movement speed by 50% *(for ≈ 1 second.)*
Body Attributes and Skills *do not* effect move speed.
Armor weight also *does not* affect movement speed.
2 Perks affect base movement speed:
- Strider;
+25% Walk Speed
- Cheetah;
+20% Run Speed
2 Perks affect TTD movement speed:
- Speed Demon;
+25% movement speed during TTD
- Tactical Master;
+70% Movement during TTD for 5 seconds
4 armor mod increase movement speed:
- Cooling;
Sprint speed +10%
- Cushioned Soles;
Walk Speed +10%
- Skelerar-Muscular-Adreno-Stimulator;
+ movement during TTD
*(Tests seem to show an almost negligable increase. Around 5% maybe. And it's only for about 7 seconds).*
- Automated ATP Injector;
Increases sprint speed at low health for a short time.
**Specifically; +50% movement speed for 4 seconds.**
1 Flaw affects movement speed:
- Permanently Crippled;
(-30% movement speed, making your move speed 5.04 m/s)
now, for whatever reason the calculation becomes ****ed 3 ways to sunday when you combine the buffs and the flaw. it completely breaks down. i intened to show the order or method in which buffs are applied but honestly after a few hours i gave up trying to figure it out. but at least i can provide the combined results of the 3 main buffs. and maybe someone smarter than me can figure how its calculating.
with both cheetah and Cooling (+20%, +10%) you get the completely normal and expected +30%. making your sprint speed 9.36 m/s
However once try to mix a buff and a debuff everything goes to hell. with both Cheetah and Crippled, you get a confusing 5.86 m/s. which is actually -18.6% movement speed.
once you add in Cooling as well, instead of it balancing out (because like... 20+10-30 should equal zero, imo) you get an inconvenient -11.4% movement speed debuff. making your sprint speed 6.38 m/s.
honestly my brain is fried and i dont want to spend any more pointless hours figuring out why they would do this **** to us lol.
so anyway,
**TLDR:**
sprint speed = 7.2 m/s
**with buffs:**
- with Cheetah = 8.64 m/s
- With Cooling = 7.92 m/s
- with both = 9.36 m/s
with debuff:
- with Crippled = 5.04 m/s
- with Crippled and Cheetah = 5.86 m/s
- with Crippled, Cheetah, and Cooling = 6.38 m/s
Skelerar-Muscular-Adreno-Stimulator is ****. dont bother.
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