The Vermin II

vermin-weapon-outer-worlds-wiki-guide
Company Hammersmith
DPS 447
Item Lvl  
Skill Handguns
Damage 268
Magazine Size 6 (Heavy)
Special Effects Knockout
Modifications Sight
Barrel
Magazine
Weight 2.00
Sell Value 109

The Vermin II is a Handgun in The Outer Worlds. Weapons are used to deal damage to Enemies. Each weapon has different attack values such as: damage, rate of fire, reload time, etc making them more or less useful depending on the situation.

 

It may use the heavier, more expensive ammo, but it's worth it.

 

The Vermin II Information

The following table displays additional information about the weapon capabilities:

Type Value Type Value
Ammo Type Heavy Magazine Size 6 (Heavy)
Skill Handguns Effective Range 25m
Damage Type  Physical Max Range 200m
Damage  44→375 Recoil 8.621º
DPM   Aim Spread Reduction
DPS  73→625 Sway 1.25º
RPM   Spread 0.6º
Rate of Fire 1.667/s Noise Range 45m
Equip Time 0.5s AoE Radius -
Reload Time 2.1s Max Charge Time -
Crit Chance 20% Ammo Per Shot  1
Crit Damage 130% Special Effects Knockout
Post Armor Multiplier 100% Condition (MAX)  

 

The Vermin II Mods:

The Following Mods can be equipped in this weapon:

  • Barrel
  • Sight
  • Magazine

 

Where to Find & Location

  • Location 1
  • Location 2

 

Builds That use The Vermin II

 
 
 
 
 
 
 
 
 

The Vermin II Notes

  • Note 1
  • Note 2

 

Handguns
Auto-Mag Pistol  ♦  Bolter Pistol  ♦  Bolter Pistol 2.0  ♦  Contraband  ♦  Doctor's Orders  ♦  Employee Benefits  ♦  Fiver  ♦  Force Magnum  ♦  Iconoclast Revolver  ♦  Irion's Flintlock  ♦  Light Pistol  ♦  Light Pistol Mk 2  ♦  Lucky  ♦  Prototype Light Pistol  ♦  Revolver  ♦  Revolver MK 2  ♦  Salvager's Helper  ♦  Shrink Ray  ♦  The Exterminator  ♦  The Negotiator (Weapon)  ♦  The Vermin  ♦  Ulti-Nature  ♦  Ultimatum



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