Weapon Switching

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 Type Combat Stat

Weapon Switching in The Outer Worlds is a Combat Stat. Combat Stats are passives, stats, objects or abilities that affect how the player interacts with the world.

 

Weapon Switching Information:

  • Weapon Switching can be used to quickly switch your weapon while in combat. Most Weapons have an "Equip Time" that show how long it takes for the weapon to become operational from the moment it was selected.
  • Weapon Switching can be useful to switch between a ranged weapon and a close quarter weapon when enemies get to close.
  • You can check the "Controls" section to learn more about key-bindings.

 

 

 

Notes and Tips:

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Combat Stats
Armor Management  ♦  Awareness  ♦  Basic Movement  ♦  Character Respecification  ♦  Charge-up Weapons  ♦  Combat Dialog Abilities  ♦  Companion Abilities  ♦  Companion Down  ♦  Companion Movement Commands  ♦  Companion Skills  ♦  Companion Wants to Talk  ♦  Cover  ♦  Criminal Activites  ♦  Critical Hits  ♦  Damage Types  ♦  Destructible Hazards  ♦  Dialog Skill Checks  ♦  Dodging  ♦  Emergency Medical Inhaler  ♦  Encumbered  ♦  Falling Damage  ♦  Fast Travel  ♦  Focus Fire  ♦  Grazes  ♦  Hacking and Lockpicking  ♦  Hunger  ♦  ID Cartridge  ♦  Item Broken  ♦  Item Degradation  ♦  Item Repair  ♦  Jumping  ♦  Leap Dodge  ♦  Leveling Up  ♦  Looting  ♦  Melee Attacks and Blocking  ♦  Melee Power Attacks  ♦  Merchant Skill  ♦  N-Ray Damage  ♦  N-ray Weapons  ♦  Objective Markers  ♦  Perfect Blocks  ♦  Pristine Items  ♦  Quest Dependencies  ♦  Quest Screen  ♦  Quest Tracking  ♦  Quick Melee  ♦  Resting  ♦  Restricted Stock  ♦  Sleep Deprivation  ♦  Sneak Attack  ♦  Special Weapon Effects  ♦  Sprinting  ♦  Tactical Time Dilation  ♦  The Companion Ledger  ♦  Thirst  ♦  Time Dilation Scanner  ♦  Tinkering  ♦  TTD Location Hits  ♦  Weakspots and Headshots  ♦  Weapon Holstering  ♦  Weapon Management



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