Temperament |
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Attribute Type | Personality |
Temperament is an Attribute in The Outer Worlds. Attributes are categorized as the basic stats of the player which modifies their Skills. During Character Creation, you can only increase your attributes to Very High, however, if you consume items that boost your Attributes to Maximum.
Temperament Information
Temperament improves your natural health regeneration
Temperament Affected Skills:
Temperament Attribute Value
Minimum
- 0 Health Regeneration per Second
- Penalty: No passive health regeneration.
Below Average
- 0 Health Regeneration per Second
- Penalty: No passive health regeneration
Average
- 2 Health Regeneration per Second
Good
- 3.5 Health Regeneration per Second
High
- 5 Health Regeneration per Second
Very High
- 7.5 Health Regeneration per Second
Maximum
- 10 Health Regeneration per Second
Equipment/Items/Flaws that affect Temperament
- Cynophobia!: -2 Perception, -1 Temperament
- Herpetophobia!: -1 Dexterity, -1 Perception, -1 Temperament
- Raptiphobia!: -1 Endurance, -1 Willpower, -1 Temperament
- Robophobia!: -1 Dexterity, -1 Perception, -1 Temperament
- Acrophobia!: -1 Dexterity, -1 Perception, -1 Temperament
- Drug Addiction: -1 Dexterity, -1 Perception, -1 Temperament
- Pitecophobia!: -1 Dexterity, -1 Perception, -1 Temperament
- Paranoid!: -1 Personality Attributes
- Algae Lager
- Zero Gee Brew
- Rum and Somethin'
- Tripsitout
- Iceberg Aged Whiskey
- Clive's Special Boarst - A
- Clive's Special Boarst - B
- Clive's Special Boarst - C
- Defective MoonMan Helmet
Temperament Builds
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Anyone know if the health regen is a flat number or based on total HP?
7
+10
-1