Faction: Revolutionary
Location: Groundbreaker

Felix in The Outer Worlds is a Companion that can follow you around on your journey with Quests and objectives of their own. They also have their own Abilities and SkillsPerks, and Alignment. Decisions you make when they are with you may cause them to leave if they disapprove of it, or make comments positively or negatively depending on what you do.




Felix in The Outer Worlds

Felix grew up in the Back Bays of Groundbreaker. He was a "Stowaway" as he was an unemployed orphan. He eventually got a job but it ended abruptly when he attacked his foreman with a tossball stick.

Felix is a rebel and prefers to hit things first and ask questions later. He was entangled with a man who is now claiming to be preparing to lead a revolution, and you'll be asked to take Felix to visit this friend and help him through the information he is given. The quest is called Friendship's Due.



How to Recruit Felix

Felix can be recruited at the docks in Groundbreaker, after you have talked to Udom Bedford and your ship is no longer impounded in Passage to Anywhere. Simply approach him and talk and he will offer to join. You can let him read you his credentials and perform an interview.



Felix Perks and Ability

Companions in The Outer Worlds add one quarter of their adjusted Skill values to yours (rounded down). Additionally, if you have 60 Skill Point into Inspiration this number will be doubled to half their adjusted skill value. If you bring two companions that share the same Skills you will gain boosts from both of them, allowing you to get some Skills very very high.

Name Max Level Skill Value 1 Max Level Skill Value 2 Max Level Skill Value 3
Parvati Persuade 74 Lockpick 84 Engineering 88
Felix Persuade 81 Lockpick 80 Sneak 77
Vicar Max Intimidate 77 Hack 81 Science 81
SAM Intimidate 89 Hack 80 Science 80
Nyoka Lie 74 Medical 77 Sneak 86
Ellie Lie 74 Medical 84 Engineering 77



Felix Related Quests



Felix Endings

Good Ending - Skip the Hope to Terra 2 and Complete Felix's quest.

Life in Halcyon was sobering for Felix Millstone. The grand revolution he'd dreamed of never came. There was no great awakening for the colony, no celebrations in the streets. There was only the hard, desperate work of trying to repair a broken colony.

Felix never had a head for numbers, but if there was labor to be done, he was there to help. Eventually, Felix realized that the work of a revolution was done with two hands.

Bad Ending - Skip the Hope to Tartarus and Complete Felix's quest.

As the Board reasserted control over Halcyon, Felix came to realize that his life as an upstart rebel had come to an end. The Board's victory crushed any hope for a grand revolution across Halcyon, and so Felix once again found himself without a purpose in life.

And so, disillusioned with his former boss and with nowhere left to go, Felix left his crew without saying goodbye. He was never heard from again.

Felix Notes & Trivia

  • English voiced by: Jonathan Silver
  • Other Notes, Tips, and Trivia Go Here



Ellie  ♦  Nyoka  ♦  Parvati  ♦  SAM  ♦  Vicar Max

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    • Anonymous

      Felix is bugged, he is not gaining bonuses to persuade for having +dialog armor. Tested everyone else and they all get bonuses from armor but not him.

      • Anonymous

        Self- Governed effect is increased damage you deal when fighting corporate enemies ( Post armor damage dealt +50%)

        • You can give your companions a total of 6 perks, but there's a 7th one they get once you complete their particular quests. In Felix's case it's SELF-GOVERNED (still don't know what it does, since I respecd my character and it was lost). If you don't like it you can even respec your character and give them 7 new perks.

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