Flaws in The Outer Worlds are permanent negative effects that the player can acquire throughout the course of the game. These negative effects usually provide a perk point/s in exchange for accepting a flaw, however, players are given the option to accept or reject it. This page contains a full list of all the flaws in the game.
- Once accepted, flaws are permanent and cannot be erased
Spacer's Choice found a Flaw in you!
How do Flaws work?
The Outer Worlds brings a gameplay mechanic called Flaws that introduces a real-life experience to the players. Think of a Flaw as a condition that you may encounter in real life which permanently affects either the physical, mental or emotional aspects of a person. Flaws trigger and appear only if certain causes are inflicted on the player's character, for example, being hit on the head too many times can lead to a permanent concussion, or getting attacked too many times by a specific type of enemy may cause your character to become anxious or paranoid around that enemy. Whenever a flaw is found in you, you are given a choice to accept it which is permanently applied to your character's stats or to reject it.
Why should I accept a Flaw? What's the benefit of it? In The Outer Worlds, there are multiple flaws that can be found that are based on the player's gameplay and actions, and accepting a flaw will reward you with a Perk Point which you can use to learn and unlock Perks. The Flaws system will depend on the type of difficulty you are playing on, Normal Mode will limit you to having up to three flaws, four on Hard Mode, while Supernova Mode is up to five. In all modes, you will be given the option to accept or reject a triggered flaw, and once they are accepted their effects are permanently applied and may not be removed. Some effects have conditions, such as proximity to a specific Enemy type.
The Outer Worlds Flaws
-1 Personality Attributes
+25% Plasma Damage Received
Mind Attributes -1
+25% Physical Damage
+25% Corrosive Damage Received
Unable to Dodge, -30% Movement Speed
-10 Melee Weapon Skills
Food Addiction Withdrawal: Dexterity -1, Perception -1, Temperament -1