Perks in The Outer Worlds are benefits that both players and companions can acquire to further increase a Skill or to gain various buffs. Players obtain one perk point for every 2 levels gained, not only that but through gameplay, such as completing Quests or accepting a Flaw allows a player to gain perk points. This page contains a full list of all the skills in the game.

 

Auntie wants you to be your best to help her be the very best!

How do Perks work?

Players and Companions obtain perk points which they can spend to unlock a perk. Players will have the complete freedom to choose whichever desired perk they want to unlock as well as for the companions that best suit their playstyle or to better improve and specialize in certain skills. For the players, there is a total number of 42 perks within three tiers, while companions have their own set of perks. There is no limit to acquiring or equipping Perks, and as mentioned, you can unlock as many as you want and choose whichever perk you want. Finally, in order to unlock the next perk tier, players will have to unlock a certain number of perks. For example, players will need to unlock 5 perks from Tier 1 in order to unlock the perks listed in Tier 2.

 

Can players respec their points?

Yes, they can. At first, it costs 500 Bit Cartridges to respec a player's Perk Points and the amount doubles and further increases each time you decide to respec your points.

 

The Outer Worlds Perks

 

Player Perks
Companion Perks

 

Tier 1

 

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Toughness

+50% Base Health

 

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Lone Wolf

+25% Increase in damage when alone in a party

 

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Strider

+25% Walk Speed

 

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Cheetah

+20% Sprint Speed

 

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High Maintenance

-25% Weapon / Armor Durability Loss

 

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Precision

+15% Companion Crit Chance

 

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The Negotiator

-20% Vendor Prices

 

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Deadly Demonstrations

+50% XP from Companion Kills

 

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Traveler

Unlock the ability to Fast Travel when Encumbered

 

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Pack Mule

+50kg Carrying Capacity

 

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A Few Bits More

+100% Additional Ammo stock on Vendors
+100% Additional Consumable and General stock on Vendors

 

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Resilient

+5 Base Armor Rating

 

Tier 2

Requires 5 previous perks to unlock Tier 2

 

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Run and Gun

-65% Movement Penalty to Accuracy

 

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The Reaper

+25% Tactical Time Dilation Restored per Kill

 

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Weird Science

+50% Science Weapon Damage

 

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Speed Demon

+25% Movement Speed during Tactical Time Dilation

 

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Scanner

+20% Bonus to Extra Headshot / Weakspot Damage

 

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The Collector

+5m Interactable Highlight Range

 

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Snake Oil Salesman

+20% Vendor Buying Price

 

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We Band of Brothers

+25% Chance to reset a Companion Ability cooldown on each Critical Hit

 

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Tag Team

+25% Chance to reset a Companion Ability cooldown when using the other Companion's Ability

 

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Rolling Thunder

-20% Companion Ability Cooldowns for each of your kills

 

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Harvester

+15% Health Restored per Kill

 

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Hoarder

-50% Consumable Weight

 

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Pack of Pack Mules

+40kg Carrying Capacity Bonus from Companions

 

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Soliloquy

+10 Dialog Skills

 

Tier 3

 Requires 10 previous perks to unlock Tier 3

 

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Wild Science

+50 Science Weapon Damage

 

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Steady Hand

-100% Ranged Weapon Sway
-100% Movement Penalty to Accuracy

 

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Confidence

Your next attack after killing an enemy is a guaranteed Critical Hit

 

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Armor Master

+100% Skill Bonus
+10% Armor Rating Bonus

 

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Super Pack Mule

+100kg Carrying Capacity

 

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Tactical Master

+70% Movement Speed during Tactical Time Dilation for 5s

 

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Revenge

+20% Damage

 

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Last Stand

+30% Damage while under 25% Health

 

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Boom, Headshot!

Headshot kills deal 25% of their damage to enemies within 2.5m

 

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Don't Go Dyin' On Me!

Revive Companions to 25% Health

 

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Penetrating Shots

Ranged Attacks inflict - 1 Armor Rating for 10s, and can stack up to 10

 

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Thick Skin

-15% Plasma Damage Received
-15% Area of Effect Damage Received

 

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Tit for Tat

+15% Melee Damage returned as Health

 

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Solo Sneaker

-33% Detection Radius of Enemies

 

Tier 1

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Healthy

+30% Base Health

 

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Boisterous

+30% Threat Generated

 

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Sneaky

-30% Threat Generated

 

 

Tier 2

Requires 1 previous perk to unlock Tier 2

 

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Fine Aim

+10% Ranged Damage

 

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Battle Hardened

+5 Armor Rating

 

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Heavy Handed

+10% Melee Damage

 

    

Tier 3

Requires 2 previous perks to unlock Tier 3

 

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Spec Ops

+20% Chance to Reset Ability Cooldowns on Ability use

 

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Stonebreaker

+30% Companion Ability Damage

 

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Jazz Hands

-30% Equip Time
+30% Ranged Weapon Reload Speed

 

 

Tier 4

Requires 3 previous perks to unlock Tier 4

 

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Echoing Thunder

+20% Chance to Reset Ability Cooldown on Kill

 

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Shake it Off

-30% Harmful Status Effect Duration

 

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Showtime

Showtime: Damage +25% for 5s

 

 

Tier 5

Requires 4 previous perks to unlock Tier 5

 

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Long Winter

+20% Duration of Status Effects inflicted by Companion Abilities

 

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Stand Your Ground

+3 Armor Rating for 10s

 

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Second Wind

Health to 25% Health when downed

 

 

Unique Companion Perks

 

Parvati Unique Perks

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Mod Finder
 (Tier 2)

+10% Chance to extract Mods in the Field

 

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Synchronicity
 (Tier 3)

+25% Tactical Time Dilation Meter

 

Vicar Max Unique Perks

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Bonus Support Hack
 (Tier 1)

+10 Hack

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Sermon
 (Tier 2)

+20% Dialog Combat Effect Duration

 

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Mad Max
 (Tier 3)

+20% Science Weapon Damage

 

Felix Unique Perks

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Bonus Support Persuade
 (Tier 1)

+10 Persuade

 

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Bootlickers!
 (Tier 2)

+20 Damage to Cowering Enemies

 

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Rebellion
 (Tier 3)

+20 Damage to Corporate Military

 

SAM Unique Perks

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Cleaner
(Tier 2)

-20% Negative Reputation Kill

 

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Bad Samaritan
(Tier 3)

+20 Damage to Automechanicals

 

Nyoka Unique Perks

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Bonus Support Lie
 (Tier 1)

+10 Lie

 

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Hunter
(Tier 2)

-20% Radius of Footstep Sounds

 

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Exterminator
(Tier 3)

+20 Damage to Creatures

 

Ellie Unique Perks

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First Responder
 (Tier 2)

+20% Heal amount granted by Medical Inhaler.

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CPR
 (Tier 3)

Recover 25% Health when fatally wounded.
Cooldown: 5 min

 

 




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