Long Guns in The Outer Worlds are Weapons that use the "Long Guns" skill. On this page you will find information on all existing Long Guns and where to find them. You can find more information about a specific weapon by clicking on the link to each individual page.

 

 

Long Guns in The Outer Worlds

Name

Level

Base Damage

DPS

Modifications

Special Effect

Agony
Agony

(Only available with Peril On Gorgon DLC)
  205 569
  • SpeedyMate Barrel
  • Exact-O-Sight
Execute
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Anti-Manti Ray
13 62 (x3)

267 (Corrosion)

Stagger
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Assault Rifle
5 28 215
  • Magazine
  • Sight
Stagger
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Assault Rifle Ultra
    620
  • Barrel
  • Magazine
  • Sight
Stagger
Burnout
Burnout

(Only available with Peril On Gorgon DLC)
25 94 209 (Plasma) - Stagger
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Dead-Eye Assault Rifle
 11 99 198
  • Magazine
  • Exact-O-Sight
Execute
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Dead-Eye Assault Rifle II
 26 263 525 Execute
Discharge
Discharge

(Only available with Peril On Gorgon DLC)
  245 - 551 332
  • Mag-2-Zap
  • Extend-O-Sight
Stun
Equilibrium
Equilibrium

(Only available with Peril On Gorgon DLC)
33 142 1,422
  • Mag-Num
Stagger
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Euthanasia Kit
14 39 (x8) 392   Knockdown
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Hunting Rifle
2 66 53
  • Magazine
  • Sight
Stagger
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Hunting Rifle Ultra
17 204 163 Stagger
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Iconoclast Assault Rifle
15 60 462
  • Barrel
  • Magazine
  • Sight
Stagger
Infested Flechette Gun
Infested Flechette Gun

(Only available with Peril On Gorgon DLC)
  53 (x12) 630 (Corrosion)
  • Sure N' Straight Barrel
  • Mag-2-Melt
Knockback
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Light Assault Rifle
 1 18 180
  • Magazine
Stagger
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Light Assault Rifle Mk 2
16 58 576
  • Barrel
  • Magazine
  • Sight
Stagger
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Long Ranger
6 90 72
  • Sight
Stagger
Medal of Honor
Medal of Honor

(Only available with Peril On Gorgon DLC)
  128 1,070
  • Sure N' Straight Barrel
  • Mag-Num
  • Exact-O-Sight
Stagger
Most Dangerous Game
Most Dangerous Game

(Only available with Peril On Gorgon DLC)
  368 294
  • Sure N' Straight Barrel
  • Exact-O-Sight
Stagger
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Nova Burst

(Only available with Murder on Eridanos DLC)
  88 440 (N-Ray)
  • Mag-2-Ray
Stagger
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Pauper Popper
18 143 476 Plasma   Burn
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Peacekeeper
 5 17 (x10) 210   Knockback
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Pink Slip
24 236 473 Execute
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Plasma Carbine
13 62 - 94  156
  • Magazine
  • Sight
 Stagger
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Plasma Carbine Ultra
         
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Plasma Rifle
6 52 - 118  71 Plasma
  • Magazine
  • Sight
Burn
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Plasma Rifle 2.0
21 153 - 345  208 Plasma
  • Barrel
  • Magazine
  • Sight
Burn
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Sawed-Off Shotgun
3   12 (x12) 149
  • Magazine
Knockback
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Sawed-Off Shotgun Mk 2
18 43 (x12)  518
  •  Barrel
  • Magazine
Knockback
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Sublight Sniper Rifle
   135 382
  • Barrel
  • Magazine
  • Sight
Execute
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Tactical Shotgun
8 24 (x8)  238
  • Barrel
  • Magazine
Knockdown
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Tactical Shotgun II
 23   695
  • Barrel
  • Magazine
Knockdown
tlassault-weapon-outer-worlds-wiki-guide
Thunder
 15 60 462 Shock Stagger

 




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    • Anonymous

      When the regular Assault Rifle, Iconoclast Assaullt Rifle, and the Assault Rifle Ultra are all leveled to the same level, there is no difference between them, the numbers are identical across the board. Also, depite what this chart says, all three accept the same three upgrades (Barrel, Magazine, and Sight). I have long suspected this so I got all three, tinkered each of them to level 24 (my current max) and Damage, DPS, DPM, Spread, Range, Critical Damage, Critical Chance, RoF, etc are the same for all three. Yes, I used a cheat mod to reduce the cost of tinkering to 1 bit, so that I could afford to raise them all to level 24, but the same is true if you only tinker the Assault Rifle from it's starting level of 5 to the Assault Rifle Ultra's initial level of 20. The same is true for the Hunting Rifle, and the Hunting Rifle Ultra. The Ultras simply start at a higher level than the regulars, so the initial stats are better, but level the regular version up to the same level as the Ultra, and they will be carbon copies of one another. All the Ultras do is save you the cost of tinkerling a regular version up to the same level as the Ultra.

      • Anonymous

        Having the base level and base damage, as well as being able to sort by these, would be helpful. Base damage increase per Tinker would also help out quite a bit.

        • Anonymous

          Found a long rifle in and Phineas lab it's Unique does N-ray damage "phin's Phorce" its on a table in the back of the lab past the armored glass

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