Long Guns in The Outer Worlds are Weapons that use the "Long Guns" skill. On this page you will find information on all existing Long Guns and where to find them. You can find more information about a specific weapon by clicking on the link to each individual page.
Long Guns in The Outer Worlds
Name |
Level |
Base Damage |
DPS |
Modifications |
Special Effect |
---|---|---|---|---|---|
![]() Agony (Only available with Peril On Gorgon DLC) |
205 | 569 |
|
Execute | |
![]() Anti-Manti Ray |
13 | 62 (x3) | 267 (Corrosion) |
Stagger | |
![]() Assault Rifle |
5 | 28 | 215 |
|
Stagger |
![]() Assault Rifle Ultra |
620 |
|
Stagger | ||
![]() Burnout (Only available with Peril On Gorgon DLC) |
25 | 94 | 209 (Plasma) | - | Stagger |
![]() Dead-Eye Assault Rifle |
11 | 99 | 198 |
|
Execute |
![]() Dead-Eye Assault Rifle II |
26 | 263 | 525 |
|
Execute |
![]() Discharge (Only available with Peril On Gorgon DLC) |
245 - 551 | 332 |
|
Stun | |
![]() Equilibrium (Only available with Peril On Gorgon DLC) |
33 | 142 | 1,422 |
|
Stagger |
![]() Euthanasia Kit |
14 | 39 (x8) | 392 | Knockdown | |
![]() Hunting Rifle |
2 | 66 | 53 |
|
Stagger |
![]() Hunting Rifle Ultra |
17 | 204 | 163 |
|
Stagger |
![]() Iconoclast Assault Rifle |
15 | 60 | 462 |
|
Stagger |
![]() Infested Flechette Gun (Only available with Peril On Gorgon DLC) |
53 (x12) | 630 (Corrosion) |
|
Knockback | |
![]() Light Assault Rifle |
1 | 18 | 180 |
|
Stagger |
![]() Light Assault Rifle Mk 2 |
16 | 58 | 576 |
|
Stagger |
![]() Long Ranger |
6 | 90 | 72 |
|
Stagger |
![]() Medal of Honor (Only available with Peril On Gorgon DLC) |
128 | 1,070 |
|
Stagger | |
![]() Most Dangerous Game (Only available with Peril On Gorgon DLC) |
368 | 294 |
|
Stagger | |
![]() Nova Burst (Only available with Murder on Eridanos DLC) |
88 | 440 (N-Ray) |
|
Stagger | |
![]() Pauper Popper |
18 | 143 | 476 Plasma | Burn | |
![]() Peacekeeper |
5 | 17 (x10) | 210 | Knockback | |
![]() Pink Slip |
24 | 236 | 473 | Execute | |
![]() Plasma Carbine |
13 | 62 - 94 | 156 |
|
Stagger |
![]() Plasma Carbine Ultra |
|||||
![]() Plasma Rifle |
6 | 52 - 118 | 71 Plasma |
|
Burn |
![]() Plasma Rifle 2.0 |
21 | 153 - 345 | 208 Plasma |
|
Burn |
![]() Sawed-Off Shotgun |
3 | 12 (x12) | 149 |
|
Knockback |
![]() Sawed-Off Shotgun Mk 2 |
18 | 43 (x12) | 518 |
|
Knockback |
![]() Sublight Sniper Rifle |
135 | 382 |
|
Execute | |
![]() Tactical Shotgun |
8 | 24 (x8) | 238 |
|
Knockdown |
![]() Tactical Shotgun II |
23 | 695 |
|
Knockdown | |
![]() Thunder |
15 | 60 | 462 Shock | Stagger |
- Anonymous
- Anonymous
- Anonymous
Having the base level and base damage, as well as being able to sort by these, would be helpful. Base damage increase per Tinker would also help out quite a bit.
- Anonymous
- Anonymous
- Anonymous
Missing Hunting Rifle Hyper from Peril on Gorgon and Plasma Rifle 3.0 from Murder on Eridanos
- Anonymous
Missing Tactical shotgun III, Available in the "Terror on Gorgon" DLC
- Anonymous
- Anonymous
Found a long rifle in and Phineas lab it's Unique does N-ray damage "phin's Phorce" its on a table in the back of the lab past the armored glass
- Anonymous
- Anonymous
- Anonymous
When the regular Assault Rifle, Iconoclast Assaullt Rifle, and the Assault Rifle Ultra are all leveled to the same level, there is no difference between them, the numbers are identical across the board. Also, depite what this chart says, all three accept the same three upgrades (Barrel, Magazine, and Sight). I have long suspected this so I got all three, tinkered each of them to level 24 (my current max) and Damage, DPS, DPM, Spread, Range, Critical Damage, Critical Chance, RoF, etc are the same for all three. Yes, I used a cheat mod to reduce the cost of tinkering to 1 bit, so that I could afford to raise them all to level 24, but the same is true if you only tinker the Assault Rifle from it's starting level of 5 to the Assault Rifle Ultra's initial level of 20. The same is true for the Hunting Rifle, and the Hunting Rifle Ultra. The Ultras simply start at a higher level than the regulars, so the initial stats are better, but level the regular version up to the same level as the Ultra, and they will be carbon copies of one another. All the Ultras do is save you the cost of tinkerling a regular version up to the same level as the Ultra.
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+10
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