Tactical Time Dilation

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Effect: Slows down the world, giving you time to think, as well as take action.

Tactical Time Dilation is a Combat Stat in The Outer Worlds. Tactical Time Dilation works similarly to Fallout's V.A.T.S. This special ability slows time and displays Enemy information including their classification, armor level, hit points and their associated Faction.

 

HIBERNATION COMPLICATIONS DETECTED!

 

Tactical Time Dilation Information

Due to complications stemming from being revived after an extended hibernation, your brain processes time differently.

  • This ability can only be used by the player.
  • Activating TTD slows down the time and your environment around you.
  • Pressing the R1 Button (PlayStation) or RB Button (Xbox) or Q Key (PC) will activate TTD.
  • TTD Location Hits: Hitting enemies in different locations maims or cripples those body parts- try different locations to see the different effects. Hits to the chest produce different effects when using different weapons.
  • Time Dilation Scanner: While in TTD, look at the character to scan and gather information about them. You will be able to see their Health, Faction, Armor Rating, as well as tactics they prefer to use, their strengths, and their weaknesses.

 

 

Ways to Increase and Improve Tactical Time Dilation

 

 

Tactical Time Dilation Notes and Trivia

  • In Supernova difficulty, TTD has a limited time, standing still drains the TTD meter very slowly, while moving and attacking drain it faster, and the meter refreshes slowly over time.

 

Combat Stats
Armor Management  ♦  Awareness  ♦  Basic Movement  ♦  Character Respecification  ♦  Charge-up Weapons  ♦  Combat Dialog Abilities  ♦  Companion Abilities  ♦  Companion Down  ♦  Companion Movement Commands  ♦  Companion Skills  ♦  Companion Wants to Talk  ♦  Cover  ♦  Criminal Activites  ♦  Critical Hits  ♦  Damage Types  ♦  Destructible Hazards  ♦  Dialog Skill Checks  ♦  Dodging  ♦  Emergency Medical Inhaler  ♦  Encumbered  ♦  Falling Damage  ♦  Fast Travel  ♦  Focus Fire  ♦  Grazes  ♦  Hacking and Lockpicking  ♦  Hunger  ♦  ID Cartridge  ♦  Item Broken  ♦  Item Degradation  ♦  Item Repair  ♦  Jumping  ♦  Leap Dodge  ♦  Leveling Up  ♦  Looting  ♦  Melee Attacks and Blocking  ♦  Melee Power Attacks  ♦  Merchant Skill  ♦  N-Ray Damage  ♦  N-ray Weapons  ♦  Objective Markers  ♦  Perfect Blocks  ♦  Pristine Items  ♦  Quest Dependencies  ♦  Quest Screen  ♦  Quest Tracking  ♦  Quick Melee  ♦  Resting  ♦  Restricted Stock  ♦  Sleep Deprivation  ♦  Sneak Attack  ♦  Special Weapon Effects  ♦  Sprinting  ♦  The Companion Ledger  ♦  Thirst  ♦  Time Dilation Scanner  ♦  Tinkering  ♦  TTD Location Hits  ♦  Weakspots and Headshots  ♦  Weapon Holstering  ♦  Weapon Management  ♦  Weapon Switching



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    • Anonymous

      Does the weapon type (handguns, long guns etc.) affect the Time Dilation? Like in Fallout, where heavier weapons cost more "action points" in V.A.T.S.

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