Armor Mods in The Outer Worlds are used to improve and modify existing Armor, much like they do in Fallout. Modifications are special upgrades that give weapons unique characteristics. There are several different kinds of Armor Mods including: Skill Kit, Armoring, Utility, and Gadget. This page covers a full list of all the Armor Mods in The Outer Worlds.

 

 

The Outer Worlds Armor Mods

 

 Click the Header to Sort the table.

Name of Mod Type of Mod Mod Effect Location of Mod
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_dampening-consumbles-outer-worlds-wiki-guide.png
Thug Kit
Skill Kit Melee Weapon Skills +5
Defense Skills +10
Spacer's Choice Insta-Merch Vending Machine - Edgewater Landing Pad
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_armoring-consumbles-outer-worlds-wiki-guide.png
Toughened
Armoring Physical Armor Rating: 3 Ludwig Miller's residence in a locked container - Edgewater Landing Pad
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_utility-consumbles-outer-worlds-wiki-guide.png
Backpack
Utility Carrying Capacity +20kg Spacer's Choice Insta-Merch Vending Machine - Edgewater Landing Pad
T&L's Exotic Assets Vending Machine - Edgewater Landing Pad
Bullets 'N Things Vending Machine - Edgewater Landing Pad
In a container inside Edgewater Cannery - Edgewater Cannery
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_resistance-consumbles-outer-worlds-wiki-guide.png
Reactive Kinematic
Gadget Shield Projector T&L's Exotic Assets Vending Machine - Edgewater Landing Pad (Restricted)
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_dampening-consumbles-outer-worlds-wiki-guide.png
Hunter Kit
Skill Kit Ranged Weapon Skills +5 Spacer's Choice Insta-Merch Vending Machine - Edgewater Cannery
Drawer insided Edgewater Cannery breakroom - Edgwater Cannery
Emerald Vale General Store - Edgewater
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_dampening-consumbles-outer-worlds-wiki-guide.png
Tech Kit
Skill Kit Tech Skills +5 Spacer's Choice Insta-Merch Vending Machine - Edgewater Cannery
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_armoring-consumbles-outer-worlds-wiki-guide.png
Grounded
Armoring Shock Armor Rating: 10 Spacer's Choice Insta-Merch Vending Machine - Edgewater Cannery (Restricted)
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_dampening-consumbles-outer-worlds-wiki-guide.png
Silver Tongue Kit
Skill Kit Dialog Skills +5
Leadership Skills +10
 
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_utility-consumbles-outer-worlds-wiki-guide.png
Geographic Scanner
Utility Interactable Highlight Range +5m  
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_utility-consumbles-outer-worlds-wiki-guide.png
Nightingale Step
Utility Volume of Footsteps -25%
Radius of Footstep Sound -25%
 
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_resistance-consumbles-outer-worlds-wiki-guide.png
Electro-Charged Surface
Gadget Shocks enemies that strike you in melee. Reward for finishing The Frightened Engineer quest in Botanical Labs.
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_armoring-consumbles-outer-worlds-wiki-guide.png
Laminated
Armoring N-Ray Armor Rating: 5  
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_armoring-consumbles-outer-worlds-wiki-guide.png
Insulated
Armoring Plasma Armor Rating: 5  
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_utility-consumbles-outer-worlds-wiki-guide.png
Leaper Injectors
Utility Dodge Distance +30%  
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_armoring-consumbles-outer-worlds-wiki-guide.png
Anodized
Armoring Corrosion Armor Rating: 5  
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_resistance-consumbles-outer-worlds-wiki-guide.png
Chrono-Field Aggregator
Gadget Restores some TTD meter when you land a Critical Hit.  
https://theouterworlds.wiki.fextralife.com/file/The-Outer-Worlds/mods_armor_resistance-consumbles-outer-worlds-wiki-guide.png
Skeletar-Muscular-Adreno-Stimulator
Gadget Increases the movement speed when TTD is activated.  
Automated ATP Injectors
Automated ATP Injectors
Gadget When your health drops too low, this mod grants a large bonus to Sprint Speed for a short time. This effect has a cooldown. Can be purchased at Spacer's Choice - Merch. (Peril on Gorgon DLC)
Self-Patching
Self-Patching
Utility Installs a set of self-repairing materials that reduce the rate at which the armor deteriorates. Can be found inside a bin at Gorgon Canyon's outskirts. (Peril on Gorgon DLC)
mods_armor_resistance-consumbles-outer-worlds-wiki-guide
Kinetic Pulse Redistrubutor
Gadget When your health drops too low, this mod pushes back all nearby enemies. This effect has a cooldown. Can be purchased at Probably Carl's Legitimate Storefront. (Peril on Gorgon DLC)
Augmented Insulation
Augmented Insulation
Armoring The inner surface of the armor is coated with an insulating material proof against intensely high temperatures. Can be found inside a bin at Gorgon Canyon's outskirts. (Peril on Gorgon DLC)



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    • Anonymous

      Is there not a GUI bug with Modifications on Armor that erroneously shows Armor Damage by Type degrading with Mod Installation? I've been hesitant to Modify a number of armors due to this information, but my research is suggesting it's a Visual Bug and no protection is actually being lost. If this is true, this article should mention that.

      • There needs to be mentioned that 8 of these armor mods have 2 Tiers (T1 and T2). They are : 1) Anodized (T1 +5, T2 +10) 2) Insulated (T1 +5, T2 +10) 3) Laminated (T1 +5, T2 +10) 4) Grounded (T1 +5, T2 +10) 5) Toughened (T1 +3, T2 +5) 6) Hunter Kit (T1 +5, T2 +10) 7) Silver Tongue (T1 Dialog +5, T2 Dialog +10, Leadership the same for both) 8) Thug Kit (T1 Melee +5, T2 Melee +10, Defense the same for both) . So, always go for T2 for each of these if possible!

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