Armor Mods in The Outer Worlds are used to improve and modify existing Armor, much like they do in Fallout. Modifications are special upgrades that give weapons unique characteristics. There are several different kinds of Armor Mods including: Skill Kit, Armoring, Utility, and Gadget. This page covers a full list of all the Armor Mods in The Outer Worlds.
The Outer Worlds Armor Mods
Click the Header to Sort the table.
Name of Mod | Type of Mod | Mod Effect | Location of Mod |
---|---|---|---|
![]() Thug Kit |
Skill Kit | Melee Weapon Skills +5 Defense Skills +10 |
Spacer's Choice Insta-Merch Vending Machine - Edgewater Landing Pad |
![]() Toughened |
Armoring | Physical Armor Rating: 3 | Ludwig Miller's residence in a locked container - Edgewater Landing Pad |
![]() Backpack |
Utility | Carrying Capacity +20kg | Spacer's Choice Insta-Merch Vending Machine - Edgewater Landing Pad T&L's Exotic Assets Vending Machine - Edgewater Landing Pad Bullets 'N Things Vending Machine - Edgewater Landing Pad In a container inside Edgewater Cannery - Edgewater Cannery |
![]() Reactive Kinematic |
Gadget | Shield Projector | T&L's Exotic Assets Vending Machine - Edgewater Landing Pad (Restricted) |
![]() Hunter Kit |
Skill Kit | Ranged Weapon Skills +5 | Spacer's Choice Insta-Merch Vending Machine - Edgewater Cannery Drawer insided Edgewater Cannery breakroom - Edgwater Cannery Emerald Vale General Store - Edgewater |
![]() Tech Kit |
Skill Kit | Tech Skills +5 | Spacer's Choice Insta-Merch Vending Machine - Edgewater Cannery |
![]() Grounded |
Armoring | Shock Armor Rating: 10 | Spacer's Choice Insta-Merch Vending Machine - Edgewater Cannery (Restricted) |
![]() Silver Tongue Kit |
Skill Kit | Dialog Skills +5 Leadership Skills +10 |
|
![]() Geographic Scanner |
Utility | Interactable Highlight Range +5m | |
![]() Nightingale Step |
Utility | Volume of Footsteps -25% Radius of Footstep Sound -25% |
|
![]() Electro-Charged Surface |
Gadget | Shocks enemies that strike you in melee. | Reward for finishing The Frightened Engineer quest in Botanical Labs. |
![]() Laminated |
Armoring | N-Ray Armor Rating: 5 | |
![]() Insulated |
Armoring | Plasma Armor Rating: 5 | |
![]() Leaper Injectors |
Utility | Dodge Distance +30% | |
![]() Anodized |
Armoring | Corrosion Armor Rating: 5 | |
![]() Chrono-Field Aggregator |
Gadget | Restores some TTD meter when you land a Critical Hit. | |
![]() Skeletar-Muscular-Adreno-Stimulator |
Gadget | Increases the movement speed when TTD is activated. | |
![]() Automated ATP Injectors |
Gadget | When your health drops too low, this mod grants a large bonus to Sprint Speed for a short time. This effect has a cooldown. | Can be purchased at Spacer's Choice - Merch. (Peril on Gorgon DLC) |
![]() Self-Patching |
Utility | Installs a set of self-repairing materials that reduce the rate at which the armor deteriorates. | Can be found inside a bin at Gorgon Canyon's outskirts. (Peril on Gorgon DLC) |
![]() Kinetic Pulse Redistrubutor |
Gadget | When your health drops too low, this mod pushes back all nearby enemies. This effect has a cooldown. | Can be purchased at Probably Carl's Legitimate Storefront. (Peril on Gorgon DLC) |
![]() Augmented Insulation |
Armoring | The inner surface of the armor is coated with an insulating material proof against intensely high temperatures. | Can be found inside a bin at Gorgon Canyon's outskirts. (Peril on Gorgon DLC) |
- Anonymous
Is there not a GUI bug with Modifications on Armor that erroneously shows Armor Damage by Type degrading with Mod Installation? I've been hesitant to Modify a number of armors due to this information, but my research is suggesting it's a Visual Bug and no protection is actually being lost. If this is true, this article should mention that.
There needs to be mentioned that 8 of these armor mods have 2 Tiers (T1 and T2). They are : 1) Anodized (T1 +5, T2 +10) 2) Insulated (T1 +5, T2 +10) 3) Laminated (T1 +5, T2 +10) 4) Grounded (T1 +5, T2 +10) 5) Toughened (T1 +3, T2 +5) 6) Hunter Kit (T1 +5, T2 +10) 7) Silver Tongue (T1 Dialog +5, T2 Dialog +10, Leadership the same for both) 8) Thug Kit (T1 Melee +5, T2 Melee +10, Defense the same for both) . So, always go for T2 for each of these if possible!
where is stealth kit in the list? I just started playing so not sure when it was added.
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